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Summary
Amara is out of balance. The universe craves balance out of every insignificant soul who lives in it and has a keen sense for whenever one who thinks themself particularly clever eludes a fate they should have succumbed to. The more a soul struggles, the more creative the universe becomes. Especially when "the universe" happens to be a vengeful deitous entity.
Amara now realizes this fact should have been disclosed in some semblance of a footnote when she first learned the art of Chronomancy.
The moment she realizes the universe has struck again, this time saddling her with a strange voice, a dangerous parasite, and the knowledge of her participation in what is more of an epidemic than a singular punishment, Amara must fight her immediate urge to simply rewind. This time, she has to admit the prophetic deity intent on claiming her life has finally gotten creative enough.
If she wants to limit the damage these parasites can do to in the future, she will have to guard her life, her intentions, and — from one of her companions — even her heart.
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This work is a complete novelization of a fictionalized playthrough of Baldur's Gate!
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Summary
The Lazarus was a hospital ship- one of the last on its kind. Myrrhder Medical went defunct years ago, along with all the other corporate entities that were slowly phasing out manned stations. Ruth Myrrh couldn't abandon the mission her father set out on years ago, though, and there were always distress calls to answer.
In space, the Lazarus and her crew picked up countless curious medical cases, but none as intriguing - or as medically complicated - as the Tulpar's. With a single crew member left on board desperately clinging to life and determined to survive, Ruth poured herself into restoring Captain Curly, body, mind, and soul. In doing so, she might have just uncovered what happened aboard the ship, and healed more than just the Tulpar's captain.
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Five Nights at Freddy's Security Breach: Overtime DLC by Sassifras
Fandoms: Five Nights at Freddy's
04 Feb 2023
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Summary
It's Maintenance Night at the Pizzaplex, and not just any ordinary night. For those who lurk beneath the mall, it is the night. Once upon a time, a young boy got trapped inside and fought to survive. In another, there's a... glitch. Of sorts.
You're scheduled on Maintenance Night. No one but Vanessa usually works those nights, but you don't really question the Fazbear execs. At least, not anymore. They're kind of dicks. So, you show up for work, only to notice something unusual happening, and only one chance to make it out alive.
How will you handle the events of that night? Will you have to fight your way out, or can you solve the mystery and save your friends?
You certainly don't get paid enough for this shit.
Series
- Part 1 of FNAF Security Breach: Overtime DLC
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Summary
The task of saving the world seems impossible. So many more things have gone wrong than Number Five had calculated for and it just seems like there isn't enough time. Never enough time.
In a universe where he managed to only push them back about nine days instead of several decades, how will the Hargreeves try again? More importantly, why are things changing even when they aren't doing anything? And who is this woman who keeps popping up? Is she friend or foe?
They don't have long, though, so they'll have to decide if they trust her. And fast. Lives depend on it.
Series
- Part 1 of Intangibles
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Summary
"Who... are you?"
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You just fell into the Underground. This time there aren't six SOULs to get you out. You're stuck here. Or are you? Something - or someone - seems pretty determined that you die. But for some reason, your SOUL seems to break and then... refuse to stay broken. There must be a way out. You just have to find it. It will most likely take many tries, many deaths, and a whole lot of trust from your newfound friends, but... if you're going to get out of here, they're coming with you.
You just have this feeling that you can do it.
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You are filled with determination.
