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Summary
Kris is conflicted.
They know they need sleep for the festival tomorrow, and to continue the plan. But with Susie sounding so uncertain after getting their mother to quiet down, only the reminder of their promise stops them from jumping out the window to follow her.
It's in the midst of this internal debate, Kris hears the soul tapping rhythmically on the bars of it's cage.
Kris knows what that tapping means.
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My first proper Deltarune fic, based on the idea that the soul could use it's limited movement to communicate with Kris in a very rough, rudimentary way, and how that could potentially change how the entire story goes.
Bookmarked by sidiyebit
10 Mar 2026
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Have you ever loved a game so much, you can't think of anything else?
I'm sure many more people than most would think have had this happen, even if only temporary. When the new big release comes out so you grind with your friends for a month. When you find an old game you would play as a kid, so you have to replay it for the week. The yearly Minecraft binge. When a new title for a franchise you like comes out, so you get it to play for a day and remember the glory days.
Even that one day counts. When temporary, that focus can be good. In fact, it's quite normal to focus on something that you like.
But what if you never stopped focusing?
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Summary
A choose-your-own-adventure-style text-based RPG set immediately after Deltarune: Chapter 4.
Explore Hometown at night and a completely original Dark World featuring new Darkners, original pixel art, puzzles, secrets, an HP system, battle mechanics, story flags, RNG, and an original soundtrack.
Each update begins and ends with a save point. You can navigate to where you left off using the links in chapter 1 or the chapter select.
If you ever get stuck, feel free to leave me a comment and I can offer cryptic hints!
Fandom-blind? No problem! Go here!

