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Summary
"You can be stopped. I can stop you."
Wren, the tiefling ranger/bard woke up after the Nautiloid crash with few memories and dark urges. This takes place after Alfira runs afoul of the Durge, as the gang heads towards the Shadow-cursed Lands. With little more than fragments of memory jangling in her brain, Wren is determined to figure out her past before someone else pays the ultimate price.
In this head-canon, a killer whose name has long washed away in blood has found that if he can take living vessels for himself, he can kill far beyond the limits of any mere mortal. Some twenty years before our trauma babes started camping together, he found himself a small green girl-child. She simply could not say no to his offer. After years of compliance, she is starting to act out. If The Killer can't figure out how to control his vessel, he may lose his shot at ultimate power. What's a murderer to do?
Series
- Part 6 of Baldur's Gate 3 Dreamings
