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    Summary

    FEEBLEMIND: You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality...On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

    AKA: Astarion gets feebleminded, and it reveals a lot more about the elf to everyone than previously anticipated.

    Language:
    English
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