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Before I start, I just want to say that I only know Mortal Kombat through NetherRealm Studios, so I will be referring to them more than Midway. Now, I’ve only been a fan of Mortal Kombat for two years. I first started getting into it when my friend showed me a video of the Mortal Kombat 9 gameplay in 2022. Since then, I’ve been consuming so much of the MK media. From video games, to animations, to fanfiction, you name it! However, as I delved deeper into the Mortal Kombat rabbit hole, I noticed that there is a strong “bias” within the fandom. Now don’t get me wrong, there isn’t anything bad about having biases. In fact, some biases can improve problem solving skills by identifying different patterns and thinking accordingly to solve the problem. But since I’m talking about Mortal Kombat here, there won’t be as much problem solving. When it comes to NetherRealm Studio's interpretation of Mortal Kombat, fans and critics are quick to have some sort of cognitive bias.
So why specifically cognitive bias? What even is a cognitive bias? Well, cognitive bias is a systematic thought process caused by the tendency to simplify (or fully reject) information through a filter of personal experience and preferences. But if cognitive bias helps with problem solving, how can it be harmful? In most cases, cognitive bias can contribute to poor and unfair judgment, especially when that judgment can affect the way we consume media. From my experience in Mortal Kombat, fans have the most bias between different characterizations; whether that’d be race, gender, or sexuality, plot, and even the companies itself .
- Race/Ethnicity: Black female characters such as Jacqui Briggs, Tanya, Cyrax (MK1) are more prominent to be discriminated against based on their appearance, motives, and depiction throughout the MK series. Unfortunately, this isn’t just a Mortal Kombat problem. In fact, black women in different media are heavily underrepresented and often looked down upon. In the scholar work “Art Imitates Life: The Representation (Or Lack Thereof) of Black Women in Video Games” by Bug Gadson, the author makes an important claim that because of the systematic racism built on white supremacy and misogynoir (racism and misogyny), the “historical evolution of Black feminism in the United States not only developed through [black stereotypes],” but also how the media consume these types of harmful portrayal and use it to characterize all black women (Gadson, 2021). This is almost ironic because Mortal Kombat is known for its diverse characters. As a black non-binary student, it’s very painful to see racist comments of these black characters on other social media platforms.
- Gender: Along with racism, misogyny in the Mortal Kombat fanbase is no secret. As Mortal Kombat progressed over to NetherRealm Studios, women have grown to be less sexualized and played more dominant roles throughout the series. Because of this change, most fans complained that the women were ‘unattractive’ and threatened the NRS developers to revert to their revealing attire. One example of this outrage is when YouTube commenter, TrueUnderDawg made a petition on his Twitter and YouTube community post to enforce “cyber-swimsuits” for female Cyrax and Sektor, further engaging with the sexualization of female characters in video games. With Sektor and Cyrax being gender-swapped in MK1’s DLC: Khaos Reigns, fans believed that the gender swap was only implemented to add more relationships within the new timeline. While it’s true that Sektor and Cyrax were intended to pursue romantic relationships, I believe that it doesn’t overall deter their characterization. In fact, any form of relationship can build up motives and create a sense of agency for that character. For Sektor and Bi-Han's relationship, both share goals and concepts of building the Lin Kuei, so even if there is a gender swap, their relationship does make sense to a point (it’s also hypocritical to criticize Bi-Han/Sektor to justify Bi-Han/Sareena as both ships have their flaws). Tumblr user fsfghgee made some pretty good points on Bi-Han and Sektor, so I recommend looking at them for more information.
- Sexual Orientation: Since 2015, there has been a new splurge of canon and implied relationships in Mortal Kombat. In addition, there have been a handful of LGBTQ+ characters. Examples being Sindel, Mileena, Tanya, and Kung Jin. However, it didn’t stop fans from creating their own LGBTQ+ ships; with the most well-known ships being SubScorp (Scorpion x Sub Zero), Johnshi (Johnny x Kenshi), JadeTana (Jade x Kitana), and many others. With the new changes in MK1 (and Khaos Rain and Tanya’s relationship), most fans were claiming that NRS were erasing queer characters and relationships. For reference, I am pansexual. So, my personal view on ‘cis relationships’ might be different. While I do believe that NRS’s interpretation of relationships can be improved, it does have greater potential than Midway (sorry older fans). What really pisses me off is when fans were so quick to call “queer erasure” when non-canon ships weren’t implemented in the game. I’m not trying to say that NRS shouldn’t have more LGBTQ+ representation, but being blatantly cisphobic to the already canon ships within the series takes away actual queer erasure that purposefully diminishes the existence of the queer community throughout any other media platforms.
- Writer’s Perspective: Ed Boon and Dominic Cianciolo are the main writers and directors for Mortal Kombat in NetherRealm Studios. As of 2023, they released a reboot of Mortal Kombat named Mortal 1 Kombat. After the dissolvement of the previous timeline (MK11), newly demigod Liu Kang resets the universe to create a more peaceful timeline. With the significant changes in the story, it’s almost difficult to adjust to the new storyline. Personally, I don’t like all the changes either. And I think it’s even more difficult to find someone who does like all the changes. Nevertheless, I believe that providing different perspectives can accommodate and even further regulate the story. It’s important to take note that the earlier timeline is nearly irrelevant to MK1. So rather than trying to implement older lore, why not use what is already canon and interpret our own theories? For example, let’s take Hanzo, who is a child in MK1. Hanzo’s survivor guilt could parallel Tomas (Smoke). Rather than accepting the death of his clan, Hanzo’s emotions could turn him to be vengeful and become more irrational and radicalized. Another example could be Bi-Han/Noob Saibot (The corrupted version of Bi-Han). His irredeemable actions and hatred towards his family could symbolize the corruption of leadership and foreshadow his ultimate downfall. Now here’s a side note: I know some fans believed that Bi-Han should’ve gotten a redemption arc, but this man openly claimed that he is willing to kill his OWN FAMILY to remain in power. So, like... I don’t know if he could redeem himself if tried. That being said, there is nothing inherently wrong with ‘maliciously evil’ characters if written correctly. However, there is a difference between ‘bad’ characters and ‘bad character writing’ (AHEM AHEM KOTAL KAHN AHEM).
I want to make it clear that there is nothing wrong with criticizing Boon and Cianciolo and giving them feedback to help them improve future games. However, there is a difference between constructive criticism and harassment. The NRS developers aren’t blocking people in different media because they can’t handle criticism, they’re blocking people because they are continuously being harassed and receiving death threats. Regardless of these changes, Mortal Kombat is still an enjoyable game and shouldn’t be torn apart by its own hypocrisy. There is nothing wrong with having bias. Sometimes, biases can help us interpret different information in a nuanced way. But know that change is necessary for the world to function, even if some of the changes can kind of stink.
