Sixie's adventures
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Summary
William goes on a walk in the morning and finds something unlikely in a bush. He wants to keep it, but isn't sure if master Stanford would approve of this
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- Part 1 of Sixie's adventures
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Will loves spending days in the sun, and he decides to bring his cat with him. He just has to be careful nobody sees him. His blue hair and eyepatch raise unwanted questions after all.
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- Part 2 of Sixie's adventures
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Sixie likes to look out the window, at the garden where Will found her. Today it is her turn to find someone.
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- Part 3 of Sixie's adventures
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Will is late with lunch for Sixie, and Stanford doesn't know where his slave is either, so the two of them go on a mission to get him out of whatever trouble he is in. Really Fidds? Can you not wait for your turn?
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- Part 4 of Sixie's adventures
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Fall has come and brought rosehips for the tea. Stanford, notorious tea lover, has something else to play with at the moment. Or rather, he wants Will to play with it and even gets WIll's beloved pets to help him.
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- Part 5 of Sixie's adventures
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Will plays with Sixie in the attic of the manor, and finds one of Stanford's private toys. But since the master isn't home, Will does what he probably shouldn't.
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- Part 6 of Sixie's adventures
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Will can't find Sixie, Fiddleford is being a little shit, Stanford makes it worse, Will cries (as is common) and Stanford doesn't seem to see what the problem is. Until Will presents him with a solution that will change things around the house and in Stanford's words: 'William, for the sake of me, calm down.'
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- Part 7 of Sixie's adventures
