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Summary
Lucanis had missed Ghilan'nain not only once, but twice. Then, Harding took the shot to give him a third opportunity and paid the ultimate price for it.
But Lucanis didn't get to walk away unscathed from that fight either.Starts at the end of Tearstone Island but Lucanis gets infected with the blight.
Series
- Part 1 of Crow's Lament
Bookmarked by MusicallyInclined
31 Dec 2025
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We Burn Together by SeaOfBones
Fandoms: Dragon Age: The Veilguard (Video Game), Dragon Age (Video Games), Dragon Age - All Media Types
25 Nov 2024
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Summary
Rook let his own city burn to save someone else’s. Over late-night coffee, Lucanis asks him why.
Series
- Part 1 of Lucanis/Rook Oneshots
Bookmarked by MusicallyInclined
31 Dec 2025
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Summary
What is one to do when a war ends?
They go home. So hero crowned as he is, he goes home -- to lick his wounds and his heavy heart.
To drown in the many what ifs and things he left unspoken when faced with the need to be a soldier. That is not who he is, that is not who he has ever been. He is a man most comfortable around flowers and the strong scent of embalming fluid and old blood.
The Necropolis waits for him, as it waits for them all. It may change, but it will always smell the same, it will always feel the same to him. He is a Mourn Watcher and he is home.
Bookmarked by MusicallyInclined
31 Dec 2025
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The Trouble with Stumbling by Skarchived
Fandoms: Dragon Age: The Veilguard (Video Game)
10 Dec 2024
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Summary
The mattress beneath him is firm but not the hard and unforgiving sling of a threadbare pad on a cot. Even without opening his eyes, Lucanis knows he’s not where he’s supposed to be.
Thus, the panic that grips him sees him shooting up from the bedding with a sharp inhale, from barely conscious to fully alert in the span of a heartbeat. He’s upright, on his knees on the bed, hands held up to defend himself while he wobbles to maintain his balance, eyes wildly darting to take in his surroundings. Shelves upon shelves of books, a spiral staircase beyond the view of a gauzy canopy hanging around a four-poster bed. A balcony that spills bright, forever sunset (or is it sunrise?) across the floor, through the gaps, lighting his surroundings.
Most notably, the face of a very startled necromancer at the landing.
Emmrich?
He’s… In Emmrich’s room?
(Or, 5 times Lucanis woke up in Emmrich's room, and the 1 time Emmrich invited him.)
Bookmarked by MusicallyInclined
29 Dec 2025
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stand in your own shallow grave by MajimasMadness
Fandoms: Dragon Age: The Veilguard (Video Game), Dragon Age (Video Games)
17 Jan 2025
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Summary
There’s something they never mention about becoming an abomination. Aside from the obvious - that it’s painful and horrifying and destroys the very sense of self you hold dear - it’s that once you become one, you never feel warm again. Becoming an abomination is to become something that is spurned by everyone, cast aside, an object to be destroyed.
So what happens when you don’t completely become one?
You become… Other. Different. An abomination, but not even that was done properly. Dead, mourned over - and yet alive.
Lucanis knows all of these things. They bleed constantly into his thoughts, questions he can never find answers to, something so painfully and horrifyingly unique that there is no one to ask. No one he can turn to for answers to questions he had never wanted to tackle.
Bookmarked by MusicallyInclined
29 Dec 2025
