16 Works by determunition
Listing Works
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Far from the Grove the gods call home...Clarence Clerical has worked tirelessly for decades as the copy editor of a large film studio. Over the years the scripts that pass over his desk have grown ever more trite and stale, leaving his fiery passion for the craft to dwindle into dim, hungry embers...
...Until his desk is graced by chance with a verdant treatment trimmed in gold, imperfect yet positively scintillating, captivating him so completely that he resolves to meet the divine hand that penned it himself.
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Oneshot for Scrybruary 2025, week 2: Unfamiliar Territory
In the wake of the Disk's reset following Leshy's extended takeover, Magnificus tentatively approaches one of his fellow Scrybes for help with an unforeseen visual impairment.
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Inscryption, but the scrybes are all human, and stuck in the same retirement home. Their grandkids bring some Inscryption cards over, and chaos ensues.
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A collection of microfiction prompts about a wizard and robot struggling to puzzle out their feelings for each other, with occasional appearances from their enemies, old flames, and dubiously defined friendly acquaintances.
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One foggy eve in the mystic realm of british columbia two college roommates accidentally summon a pulsing vortex of unknown power. Tentatively the two venture into the muddy waters of fate, determined to see what lay beyond. What secrets does it hold? What forbidden questions were asked? Why does canadian denny's have a maple leaf in place of it's apostrophe?
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A collection of Scrybeswap oneshots for 2024's Scrybruary event! And maybe even beyond...?
Most recent chapter: Under an orange moon...Leshy is spending the afternoon at the dilapidated shopping center that serves as the Temple of P03, Scrybe of the Dead. When the possessed collection of decayed remains and analogue machinery shows Leshy a broken texture in the floor that leads to an infinite maze of yellowed rooms, the Scrybe of Magicks is equal parts shocked and intrigued. But perhaps, on a possibly haunted disk rife with sentient characters and poor programming, such a phenomenon isn't quite as unprecedented as one might assume.
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For his 80th birthday, Poe Carder is surprised with a humble little gathering of friends and rivals alike. Coincidentally, it also happens to be only a few months before the anniversary of his arrival at the retirement home, and his fellow senior citizens reminisce upon his arrival the previous winter.
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After a match at the Temple of Magicks runs long and a relentless rainfall keeps P03 from returning to his factory, the old bot resigns himself to staying the night to recharge while the storm rages on outside. Upon awaking the next morning, he finds that spending too long in an ancient, unknowable magic tower can have some frustrating unforeseen consequences.
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The Custody Battle by determunition, NaturallyDark, Zei_dragon
Fandoms: Inscryption (Video Game)
27 Feb 2023
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In the time since P03’s Great Transcendence “failed”, the isles within Inscryption’s disk have returned to relative peace via Fix-it Fic Magic(™). However not everything is back where it should be, a certain cuckoo clock has yet to return home and hilarity ensues.
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Leshy's takeover has been undone, and P03 is desperate to get control before one of the others does so first, holing himself up in his factory to start the DATA search as soon as the game is reset. In his feverish fervor, the old bot has left any semblance of personal upkeep at the wayside... Luckily, he has a preternatural neighbor who always seems to know precisely when he's needed.
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Since they've been "coerced" into joining the Order, Tinker has served as Propeller Knight's primary engineer aboard the Flying Machine, and thus they've discussed little more than business over the past few weeks. However, it only takes one tense afternoon for Tinker Knight to grudgingly drop some of his tireless can-do attitude, at the behest of his unusually concerned client.
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King Pridemoor sends out a kingdom-wide invitation to what promises to be the gala of the year, an implication that does nothing to convince the increasingly reticent Tinker Knight to attend it. However, his unwaveringly effusive client is determined to change his mind, eager to get better acquainted and certain that such a lavish event will invoke sides of Tinker beyond his diligence and mechanical prowess. What Propeller Knight does not take into consideration is just how compelling those sides might be.
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After making peace with most of the Isle over their short yet indelible stint collecting debts for the Devil, Cuphead and Mugman have spent the past year getting to know those they've been warned away from for their entire childhoods. But when the death of a loved one quite pointedly turns their lives upside down, they find themselves back in the lion's den sooner than they would have liked. In order to pry the Devil's claws away from Inkwell Isle for good, the brothers must confront adversaries they've never intended to conquer – tangible or otherwise.
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- Part 2 of Null and Void
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Cuphead and Mugman return from burning everyone's contracts, expecting a hero's welcome, but are instead greeted by silence. They soon find out about a certain catch in all the debtors' deals that makes their resulting fates less than satisfactory. Mugman rushes to help them adjust however he can, while Cuphead is caught in a hailstorm of guilt, irritation, and other such fun-filled states of mind as he comes along to make sure his brother isn't chewed up and spat out by their former foes.
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- Part 1 of Null and Void
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Problem Sleuth is up to his eyeballs in missing persons, Ace Dick is up to his eyeballs in the hijinks of the increasingly powerful Midnight Crew, and Pickle Inspector is up to his eyeballs in a teleporting mansion outside of town. Poorly constructed metaphor aside, everyone's eyeballs are pretty tired. But there's no rest for the weary, as once the missing persons start to correlate with the mansion's peculiar residents, the city's underbelly only becomes more convoluted.
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Itchy moves into a strange apartment building, where the lobby wall is covered in clocks and almost every resident is rude, stupid, or both. After a strange dream and a myriad of contrived circumstances, he and his roommate begin to wonder if there's more to the building than it seems.
