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Spring

Summary:

The year after a thermos bottle of holy water changes hands, things are still a little tense between our favourite angel and demon. Thankfully, they know just the thing to help them reconnect...

Notes:

Written for the 17th "Guess The Author" challenge over on the SOSH server. The prompt was "queen".

(See the end of the work for more notes.)

Work Text:

“Are you sure you want me to make the first move, Angel?”

Aziraphale considered it for as long as it took him to finish setting up. He had been playing with himself rather a lot and his pieces were in utter disarray.

“Well, it is your turn to play white, if I’m not mistaken. We haven’t done this in a while.”

“Not since a certain angel got into a huff, if I'm not mistaken.”

“I didn’t—,” Aziraphale huffed, realised the irony, cut himself off.

The board looked ready for a fresh start, all else was water under the bridge. Holy water.

“You may open, Crowley.”

It made no difference. Nine centuries into their arrangement, they were both well-versed in playing either side.

“Alright...”

Aziraphale leaned into the receiver at his ear, running one finger along the glossy lacquered head of Crowley’s bishop.

“... wish I could be there with you, though. You might get tempted to touch without making a move, and I’ll never know.”

The angel hoped the hitch in his breath was inaudible as he pulled back, caught red-handed. You start fingering your opponent’s piece, you have to commit to capturing it. He had played enough games to know better.

“I hope Prague is lovely this time of year?”

“Oh, terrific! ‘Prague Spring’ has a ring to it, don’t you think?”

“Don’t forget what you promised...”

“Yeah, yeah, I get the civil unrest, you get the freedom of press..."

“Jolly good. I’m starting your clock—”

“Lissen, why don’t we make this a friendly game? No need for zeitnot. We can go as slow as you like.”

The timbre of the demon’s voice betrayed a smile and Aziraphale pressed one of his own to the cool plastic of the receiver.

“I suppose.”

“Good. D4.”

“D5.”

“Book move.”

“Obviously.”

Two pawns lined up against each other, each trapped in its own square, with nothing but the thin line of convention separating the lighter from the darker brown. Two opposing pawns that could never move into each other’s space, those were the rules.

“C4.”

“Really, my dear?”

“What?”

“Queen’s Gambit? You’ve not played that one since the sixteen-hundreds.”

“You made a note of all my gambits?”

“Of course. 'Know your enemy' and all. This one was never sharp enough for you, not even a real gambit.”

“Not in the sense of trying to trip you up with my foot between your legs, no.”

Aziraphale closed his eyes, readjusting a receiver that was starting to feel a little slippery in his hand.

“There’s no real sacrifice from White, Black incurs a disadvantage if it takes the pawn.”

“Positional play, Angel. I’m not out for a quick capture of your hanging pieces. I’m in it for the long game, until your king is bare.”

“Keep chattering, and you’ll be lucky to make a mating attack anytime soon.”

“Oi, it’s your move. Accept my gambit, or decline.”

Aziraphale snuggled a little deeper into his armchair. This was going to be a pleasant night.

 

Notes:

Comments are appreciated as always :).

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GLOSSARY OF CHESS TERMS USED

Bishop, pawn, king: chess pieces

Touched piece rule: The rule that requires a player who touches a piece to move that piece unless the piece has no legal moves. The rule also requires a player who touches an opponent's piece to capture it if possible. 

Friendly game: A game that is not played as part of a match, tournament, or exhibition. Often the game is not timed.

Zeitnot: [from German, "time need"] Having very little time on the clock to complete the remaining moves of a timed game.

D4/D5: Two initial chess moves from White and Black that result in two pawns opposing each other in the centre of the board. Pawns can only capture opposing pieces diagonally, not in a straight line.

Book move: An opening move found in standard reference books on opening theory. 

Gambit: A sacrifice (usually of a pawn) used to gain an early advantage in space or time in the game opening. A gambit can be either accepted or declined by the other player; if accepted, White loses the sacrificed piece. The word “gambit” comes from the Italian expression ‘dare il gambetto’ (‘to put a leg forward in order to trip someone’).

Queen’s Gambit: One of the oldest openings, still commonly played today. It is traditionally described as a gambit because White appears to sacrifice the C4-pawn; however, this could be considered a misnomer as Black cannot retain the pawn without incurring a disadvantage.

Sharp: Risky, double-edged, highly tactical. ‘Sharp’ can be used to describe moves, positions, opening lines, and styles of play.

Positional play: Play based on strategy, on gaining and exploiting small advantages, and on analysing the larger position, rather than calculating the more immediate tactics.

Hanging: A piece that is unprotected and exposed to capture. 

Bare king: A position in which a king is the only man of its colour on the board.

Mating attack: An attack aimed at checkmating the enemy king.

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SOURCES

https://en.wikipedia.org/wiki/Glossary_of_chess

https://en.wikipedia.org/wiki/Queen%27s_Gambit

https://en.wikipedia.org/wiki/Gambit

... and, marginally, my own brain ;)

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