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Summary
Spamton accidentally falls out of the inventory after the events of Chapter 3. Alone and without anybody to help him in Castle Town, where mainly those who still know him aren't friendly to him, Spamton finds a recently-recruited television who doesn't recognize him whatsoever and chooses to use this to his advantage.
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Somebody had opened a second dark fountain in the Dreemurr living room, and as much as Tenna had begged the lightners, Kris and their friends had to leave his show early to close the more threatening one first. He’s not entirely sure whether his deal with the Knight includes stopping the kids from closing any and all fountains, or just the one giving his own world form, but it’s certainly distressing to think he’s already ruined his last chance at a comeback. So, naturally, he follows after them.
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Rewrite of that Tenna/Tenna fic I orphaned
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Spamton wakes up to a bath. Familiar hands surrounding him.
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Spamton is surrounded by his partners... yet he feels like this is all just some ploy.
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Null has been very busy with work lately, but he struggles to focus with a rather distracting CRT wanting to keep him company. Tenna promises to be good and quiet, but things fall apart very quickly…
