5 Works in Surro's Two Weeks of Whump Challenge
Listing Works
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Summary
Ever since he was made a member of council, all who knew Camelot were aware that Merlin was the kingdom's most vital security. But with magic unfathomable and a life that cannot be taken, there are few avenues to take when one seeks to vanquish Emrys himself.
Morgana, determined as ever, manages to find the one way to keep Emrys down and her brother's city vulnerable.
War sparked between Camelot and her enemies, Arthur strives to revive Merlin, finding aid in unlikely corners of the five kingdoms.
Part of Two Weeks of Whump!
Day 12: COFFIN
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Summary
Arthur accidentally discovers that Merlin has been permanently marked by his destiny.
Part of Two Weeks of Whump!
Day 9: BRANDING
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Summary
Tags and warnings will be added as needed.
Day 1. Poker (Jason)
Day 2. Isolation (Tim)
Day 3. Scalpel (Dick)
Day 4. Gas Mask (Damian and Tim)
Day 5. Building Collapse (Tim and Jason)
Day 6. Gunshot Wound (Jason)
Day 7. Blindfold (Alfred)
Day 8. Water Inhalation (Timberkon)
Day 9. Branded (Timkon)
Day 10. Phone Call (Jason and Tim)
Day 11. Hanging By A Thread (Bruce and Tim)
Day 12. Nail Gun (Tim)
Day 14. Scissors (Tim and Bruce) -
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Summary
Arthur tries to surprise Gwen for his proposal, but the nerves of the situation remind Guinevere of unpleasantness from her past and what was meant to be a sweet poke of fun turns into a tearful panic as many of the terrible things she has been through over the years catch up to her.
Merlin helps by butting into Arthur's business as usual.Part of Two Weeks of Whump!
Day 7: BLINDFOLD
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Summary
After defeating Morgana during her siege of the castle, Merlin's magic is revealed and he is forced to flee Camelot. By the time Arthur comes around and is ready to hear his friend out on his side of things, Merlin has been trapped in an enchanted well, wherein he cannot access his magic and he slowly succumbs to the darkness around him.
Part of Two Weeks of Whump!
Day 2: ISOLATION CHAMBER
