11 Works in Surro's Two Weeks of Whump Challenge
Listing Works
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Summary
Ever since he was made a member of council, all who knew Camelot were aware that Merlin was the kingdom's most vital security. But with magic unfathomable and a life that cannot be taken, there are few avenues to take when one seeks to vanquish Emrys himself.
Morgana, determined as ever, manages to find the one way to keep Emrys down and her brother's city vulnerable.
War sparked between Camelot and her enemies, Arthur strives to revive Merlin, finding aid in unlikely corners of the five kingdoms.
Part of Two Weeks of Whump!
Day 12: COFFIN
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Summary
When Merlin is captured by Morgana's men, Arthur and the knights venture out to save the kingdom's Mage.
Finding that Morgana had placed magic restraints on their friend, the knights must decided the best course of action to relieve Merlin of the deadly effects magic restraints have on a warlock. Not everyone agrees on what solution is best and the fella who typically is the one to relieve the tension, is currently out of commission and the subject of their disagreements.
Part of Two Weeks of Whump!
Day 11: CHAINS
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Summary
After Morgana berates Arthur for allowing Merlin to work when he is clearly exhausted, Arthur makes it his mission to figure out why Merlin isn't sleeping.
AU where Merlin does not meet Kilgharrah in the first episode and cannot figure out the source of the strange voice calling to him.
Part of Two Weeks of Whump!
Day 10: PHONE CALL
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Merlin's used to dying now, uses his immortality as a final secret up his sleeve, even.
But all that means is that death is not a kindness to him, as it is to others.Part of Two Weeks of Whump!
Day 8: NAILS
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Summary
Tags and warnings will be added as needed.
Day 1. Poker (Jason)
Day 2. Isolation (Tim)
Day 3. Scalpel (Dick)
Day 4. Gas Mask (Damian and Tim)
Day 5. Building Collapse (Tim and Jason)
Day 6. Gunshot Wound (Jason)
Day 7. Blindfold (Alfred)
Day 8. Water Inhalation (Timberkon)
Day 9. Branded (Timkon)
Day 10. Phone Call (Jason and Tim)
Day 11. Hanging By A Thread (Bruce and Tim)
Day 12. Nail Gun (Tim)
Day 14. Scissors (Tim and Bruce) -
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Summary
Arthur tries to surprise Gwen for his proposal, but the nerves of the situation remind Guinevere of unpleasantness from her past and what was meant to be a sweet poke of fun turns into a tearful panic as many of the terrible things she has been through over the years catch up to her.
Merlin helps by butting into Arthur's business as usual.Part of Two Weeks of Whump!
Day 7: BLINDFOLD
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Summary
Mysterious deaths begin to occur in the surrounding areas, putting Camelot at risk. The tragedies seem unrelated, large groups of people dying in different ways. One could disregard the string of events as a coincidence, except for the fact that every instance has one thing in common.
One of the victims has a silver tongue.
Part of Two Weeks of Whump!
Day 6: GAG
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Summary
Merlin, King Arthur's royal mage, trespasses on the tomb of Ashkanar to retrieve the preserved dragon egg but is caught in the building's collapse. Rescued from the rubble, he is driven by an ancestral force to ensure the dragon is safe and hatched as soon as possible.
Part of Two Weeks of Whump!
Day 5: BUILDING COLLAPSE
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Summary
For all of Cedric's experience in infiltration and slight of hand, he was not very skilled in concocting sleeping poultices.
Merlin faces the consequences.Part of Two Weeks of Whump!
Day 4: GAS MASK
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Summary
After defeating Morgana during her siege of the castle, Merlin's magic is revealed and he is forced to flee Camelot. By the time Arthur comes around and is ready to hear his friend out on his side of things, Merlin has been trapped in an enchanted well, wherein he cannot access his magic and he slowly succumbs to the darkness around him.
Part of Two Weeks of Whump!
Day 2: ISOLATION CHAMBER
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Summary
Uther has Merlin executed at the stake and Arthur is made to watch as Merlin dies. Only, he doesn't stay dead for long.
Part of Two Weeks of Whump!
Day 1: ASHES
